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  * Upgraded parameters of Unreal/CarlaUE4/Config/DefaultInput.ini to prevent mouse freeze
  * Add build variant with AD RSS library integration with RSS sensor and result visualisation
  * Support for OpenGL and Vulkan in docker + headless mode
  * Added new sensor: Inertial measurement unit (IMU)
  * Added new sensor: Radar
  * Exposed rgb camera attributes: exposure, depth of field, tonemapper, color correction, and chromatic aberration
  * Now all the camera-based sensors are provided with an additional parametrized lens distortion shader
  * Added TrafficManager to replace autopilot in managing the NPC vehicles
  * Improved pedestrians navigation
  * API changes:
    - Lidar: `range` is now set in meters, not in centimeters
    - Lidar: `horizontal_angle` is now received in radians, not in degrees
    - GNSS: `carla.GnssEvent` renamed to `carla.GnssMeasurement`
  * API extensions:
    - Added `carla.IMUMeasurement`
    - Added `carla.RadarMeasurement` and `carla.RadarDetection`
    - GNSS data can now be obtained with noise
    - IMU data can now be obtained with noise
  * Moved GNSS sensor from client to server side
  * Added exporter plugin for UE4 to allow export meshes ready for Recast calculation
  * The 'make import' process now rename the assets accordingly and set complex collision as simple
  * New Python API function added (map.get_crosswalks()) that returns a list with all points that define the crosswalk zones from OpenDRIVE file
  * Updated `manual_control.py` with a lens disortion effect example
  * Updated `manual_control.py` with IMU and Radar realtime visualization
  * Fixed pylint for python3 in travis
  * Fixed PointCloudIO `cout` that interfiered with other python modules
  * Better steering in manual control
  * Added Doxygen documentation online with automatic updates through Jenkins pipeline
  * Fixed an error in `automatic_control.py` failing because the `Num Lock` key
  * Fixed client_bounding_boxes.py example script
  * Fixed materials and semantic segmentation issues regarding importing assets
  * Fixed ObstacleSensor to return HitDistance instead of HitRadius