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  • 0.9.5
    1b8fe4c5 · Update content link ·
    CARLA 0.9.5
    
      * New Town07, rural environment with narrow roads
      * Reworked OpenDRIVE parser and waypoints API
        - Fixed several situations in which the XODR was incorrectly parsed
        - Exposed more information: lane marking, lane type, lane section id, s
        - API change: waypoint's `lane_type` is now an enum, `carla.LaneType`
        - API change: `carla.LaneMarking` is not an enum anymore, extended with color, type, lane change, and width
        - API extension: `map.get_waypoint` accepts an extra optional flag argument `lane_type` for filtering lane types
        - API extension: `carla.Map` can be constructed off-line out of XODR files, `carla.Map(town_name, xodr_content)`
        - API extension: `id` property to waypoints, uniquely identifying waypoints up to half centimetre precision
      * API change: Renamed "lane_invasion" to "lane_detector", added too its server-side sensor to be visible to other clients
      * API extension: new carla.command.SpawnActor to spawn actors in batch
      * API extension: `map.transform_to_geolocation` to transform Location to GNSS GeoLocation
      * API extension: added timestamp (elapsed simulation seconds) to SensorData
      * API extension: method `client.apply_batch_sync` that sends commands in batch and waits for server response
      * API extension: optional argument "actor_ids" to world.get_actors to request only the actors with the ids provided
      * Migrated Content to AWS
      * Updated `spawn_npc.py` to spawn vehicles in batch
      * Added --rolename to "manual_control.py"
      * Added options to "no_rendering_mode.py" to draw extra road information
      * Added "scene_layout.py" to retrieve the whole information in the scene as Python dict
      * Basic agent integrated with global router
      * Allow usage of hostname for carla::Client and resolve them to IP addresses
      * Added new pack of assets
        - Windmill, different farm houses, silo
        - Plants corn, dandelion, poppy, and grass
        - Yield traffic sign
      * Added modular buildings New York style
      * Added marking lanes in Town03
      * Added command-line arguments to simulator to disable rendering and set the server timeout
      * Improved performance in Town01 and Town02
      * Changed yellow marking lane from Town01 and Town02 to dashed yellow marking lane
      * Improved lane cross detection to use the new Waypoint API
      * Enhanced stop triggers options
      * Fixed semantic segmentation tags in Town04, Town05, Town06
      * Fixed tree collision in Town01
      * Fixed VehicleSpawnPoint out of the road in Town01
      * Fixed geo-reference of Town01 and Town07
      * Fixed floating pillars in Town04
      * Fixed floating building in Town03
      * Fixed vehicles missing the route if autopilot enabled too late
      * Fixed division by zero in is_within_distance_ahead()
      * Fixed local planner to avoid premature route pruning at path overlaps
      * Fixed global router behavior to be consistent with new Waypoint API
      * Fixed clean up of local_planner when used by other modules
      * Fixed python client DLL error on Windows
      * Fixed wrong type returned by `ActorList.Filter(...)`
      * Fixed wheel's tire friction affecting all vehicles from physics control parameters
      * Fixed obstacle detector not working
      * Fixed small float bug in misc.py
  • 0.9.4
    cf1598ae · Increase version ·
    CARLA 0.9.4
    
      * Added recording and playback functionality
      * Added synchronous mode, simulator waits until a client sends a "tick" cue, `client.tick()`
      * Allow changing map from client-side, added `client.load_map(name)`, `client.reload_map()`, and `client.get_available_maps()`
      * Added scripts and tools to import maps directly from .fbx and .xodr files into the simulator
      * Exposed minimum physics control parameters for vehicles' engine and wheels
      * Allow controlling multiple actors in "batch mode"
      * New Town06, featuring a "Michigan left" intersection including:
        - Connection ramp between two highways
        - Incorporation to a highway requiring changing several lanes to take another exit
        - Junctions supporting different scenarios
      * New traffic signs assets: one-way, no-turn, more speed limits, do not enter, arrow floors, Michigan left, and lane end
      * New pedestrian texture to add more variations
      * New road PBR material
      * Extended the waypoint API with `lane_change`, `lane_type`, `get_right_lane()` and `get_left_lane()`
      * Added world settings for changing no-rendering mode and synchronous mode at run-time
      * Added methods to acquire a traffic light's pole index and all traffic lights in it's group
      * Added performance benchmark script to measure the simulator's rendering performance
      * Added `manual_control_steeringwheel.py` to control agents using Logitech G29 steering wheels (and maybe others)
      * Added movable props present in the map (e.g. chairs and tables) as actors so they can be controlled from Python
      * Added recording and playback bindings to `manual_control.py` script
      * Removed `world.map_name` from API, use `world.get_map().name` instead
      * Refactored `no_rendering_mode.py` to improve performance and interface
      * Several improvements to the build system for Windows
      * Expose traffic sign's trigger volumes on Python API
      * Improved export/import map tools
      * Simplify Dockerfile halving Carla Docker image size
      * Episodes have now a random unique id to avoid collisions between runs
      * Reduced overhead of many RPC calls by sending only actor IDs (instead of serializing all the actor attributes every time)
      * Added priority system for vehicle control input (internal, not exposed in API)
      * Removed "Example.CarlaSettings.ini", you can still use it, but it's no longer necessary
      * Improved time-out related error messages
      * Fixed Town01 placed 38 meters above the zero
      * Fixed parsing of OpenDrive geo-reference exported by RoadRunner
      * Fixed issue of retrieving an empty list when calling `world.get_actors()` right after creating the world
      * Fixed a few synchronization issues related to changing the world at runtime
      * Fixed traffic light when it gets illuminated by the hero vehicle in `no_rendering_mode.py`
      * Fixed `manual_control.py` and `no_rendering_mode.py` to prevent crashes when used in "no rendering mode"
      * Fixed traffic signs having the trigger box rotated
      * Fixed female walk animation
      * Fixed BP_MultipleFloor, tweaked offset in BaseFloor to adjust meshes between them
      * Fixed static objects present in the map were marked as "movable"
  • 0.9.3
    91349734 · Upgrade version ·
    CARLA 0.9.3
    
      * Upgraded to Unreal Engine 4.21
      * Upgraded Boost to 1.69.0
      * New Town04 (biggest so far), includes a freeway, new bridge and road barrier, a nicer landscape based on height-map, and new street props
      * New Town05, adding more variety of intersections for the scenario runner
      * Redesigned pedestrian models and animations (walk and idle) for male and female characters
      * Added sensor for detecting obstacles (ray-cast based)
      * Added sensor GNSS (GPS)
      * Basic agent integrated with global router
      * Added a few methods to manage an actor:
        - set_velocity: for setting the linear velocity
        - set_angular_velocity: for setting the angular velocity
        - get_angular_velocity: for getting the angular velocity
        - add_impulse: for applying an impulse (in world axis)
      * Renamed vehicle.get_vehicle_control() to vehicle.get_control() to be consistent with walkers
      * Added new mesh for traffic lights
      * Added new pine tree assets, with their LODs finely tuned for performance
      * Added point transformation functionality for LibCarla and PythonAPI
      * Added "sensor_tick" attribute to sensors (cameras and lidars) to specify the capture rate in seconds
      * Added Export/Import map tools
      * Added "get_forward_vector()" to rotation and transform, retrieves the unit vector on the rotation's X-axis
      * Added support for Deepin in PythonAPI's setup.py
      * Added support for spawning and controlling walkers (pedestrians)
      * Updated BasicAgent to allow setting target_speed and handle US-style traffic lights properly
      * OpenDriveActor has been rewritten using the Waypoint API, this has fixed some bugs
      * Remove crash reporter from packaged build
      * Improved simulator fatal error handling, now uses UE4 fatal error system
      * LibCarla server pipeline now compiles with exceptions disabled for better performance and compatibility with UE4
      * Fixed TCP accept error, too many open files while creating and destroying a lot of sensors
      * Fixed lost error messages in client-side, now when a request fails it reports the reason
      * Fixed global route planner to handle round about turns and made the code consistent with local planner
      * Fixed local planner to avoid premature route pruning at path overlaps
      * Fixed autopilot direction not properly initialized that interfered with the initial raycast direction
      * Fixed crash when an actor was destroyed but not de-registered, e.g. falling out of world bounds
  • 0.9.2
    c7759ef9 · Update CHANGELOG.md ·
    CARLA 0.9.2
    
      * Updated ROS bridge for CARLA 0.9.X (moved to its own repository)
      * Added Python API "agents" extension, includes
        - Global route planner based on the Waypoints API (compatible with OpenDrive)
        - BasicAgent: new client agent that can drive to a given coordinate of the map using the waypoint API and PID controllers, attending to other vehicles and traffic lights
        - RoamingAgent: new client agent that can drive at different speeds following waypoints based on PID controllers, attending to other vehicles and traffic lights
        - LocalPlanner functionality to navigate waypoints using PID controllers
        - LateralControl and LongitudinalControl PIDs
      * Add support for manual gear shifting
      * Add "role_name" attribute to actors to easily identify the "hero" vehicle
      * Updates to documentation and tutorials
      * Simulator now starts by default in windowed mode
      * CMake version required downgraded to 3.5 for better compatibility
      * Fix waypoints height were all placed at zero height
      * Fix actors in world.get_actors() missing parent actor
      * Fix some vehicles losing their wheels after calling set_simulate_physics
      * Several fixes and improvements to OpenDriveActor
  • 0.9.1
    CARLA 0.9.1
    
      * New town: Town03
        - Created with Vector Zero's RoadRunner (including OpenDrive information of the road layout)
        - Bigger and more diverse
        - More road variety: multiple lanes and lane markings, curves at different angles, roundabout, elevation, tunnel
      * Lots of improvements to the Python API
        - Support for Python 3
        - Support for retrieving and changing lighting and weather conditions
        - Migrated Lidar sensor
        - Migrated image converter methods: Depth, LogarithmicDepth, and CityScapesPalette
        - Migrated IO methods for sensor data, "save_to_disk" available for PNG, JPEG, TIFF, and PLY
        - Added support for requesting the list of all the actors alive in the current world, `world.get_actors()`
        - `world.get_actors()` returns an `ActorList` object with `filter` functionality and lazy initialization of actors
        - Added collision event sensor, "sensor.other.collision", that triggers a callback on each collision to the actor it is attached to
        - Added lane detector sensor, "sensor.other.lane_detector", that detects lane invasion events
        - Added `carla.Map` and `carla.Waypoint` classes for querying info about the road layout
          - Added methods for converting and saving the map as OpenDrive format
          - Added `map.get_spawn_points()` to retrieve the recommended spawn points for vehicles
          - Added `map.get_waypoint(location)` to query the nearest waypoint
          - Added `map.generate_waypoints(distance)` to generate waypoints all over the map at an approximated distance
          - Added `map.get_topology()` for getting a list the tuples of waypoints that define the edges of the road graph
          - Added `waypoint.next(distance)` to retrieve the list of the waypoints at a distance that can be driven from this waypoint
        - Added `parent` attributes to actors, not None if the actor is attached to another actor
        - Added `semantic_tags` to actors containing the list of tags of all of its components
        - Added methods for retrieving velocity and acceleration of actors
        - Added function to enable/disable simulating physics on an actor, `actor.set_simulate_physics(enabled=True)`
        - Added bounding boxes to vehicles, `vehicle.bounding_box` property
        - Exposed last control applied to vehicles, `vehicle.get_vehicle_control()`
        - Added a "tick" message containing info of all the actors in the scene
          - Executed in the background and cached
          - Added `world.wait_for_tick()` for blocking the current thread until a "tick" message is received
          - Added `world.on_tick(callback)` for executing a callback asynchronously each time a "tick" message is received
          - These methods return/pass a `carla.Timestamp` object containing, frame count, delta time of last tick, global simulation time, and OS timestamp
          - Methods retrieving actor's info, e.g. `actor.get_transform()`, don't need to connect with the simulator, which makes these calls quite cheap
        - Allow drawing debug shapes from Python: points, lines, arrows, boxes, and strings (`world.debug.draw_*`)
        - Added id (id of current episode) and map name to `carla.World`
        - Exposed traffic lights and signs as actors. Traffic lights have a specialized actor class that has the traffic light state (red, green, yellow) as property
        - Added methods for accessing and modifying individual items in `carla.Image` (pixels) and `carla.LidarMeasurement` (locations)
        - Added `carla.Vector3D` for (x, y, z) objects that are not a `carla.Location`
        - Removed `client.ping()`, `client.get_server_version()` accomplishes the same
        - Renamed `contains_X()` methods to `has_X()`
        - Changed `client.set_timeout(seconds)` to use seconds (float) instead of milliseconds
        - Allow iterating attributes of an Actor's Blueprint
        - Fixed wildcard filtering issues, now "vehicle.*" or "*bmw*" patterns work too
        - Fixed `actor.set_transform()` broken for attached actors
      * More Python example scripts and improved the present ones
        - Now all the scripts use the list of recommended spawn points for each map
        - Renamed "example.py" to "tutorial.py", and updated it with latest changes in API
        - Added timeout to the examples
        - "manual_control.py" performance has been improved while having more measurements
        - "manual_control.py" now has options to change camera type and position
        - "manual_control.py" now has options to iterate weather presets
        - "manual_control.py" now has a fancier HUD with lots of info, and F1 key binding to remove it
        - Added "dynamic_weather.py" to change the weather in real-time (the one used in the video)
        - Added "spawn_npc.py" to quickly add a lot of NPC vehicles to the simulator
        - Added "spawn_npc.py --safe" to only add non-problematic vehicles
        - "vehicle_gallery.py" also got some small fixes
      * Asset and content improvements
        - New vehicle: Lincoln MKZ 2017
        - Refactored weather system, parametrized to make it easier to use
        - Improved control of bikes and motorbikes, still not perfect but causes less accidents
        - Added building block generator system
        - Misc city assets: New building, tunnel columns, rail-road bridges, new textures, new urban props
        - Adjusted vehicle physics and center of mass
        - Adjusted the maximum distance culling for foliage
        - Adjusted pedestrian animations and scale issues (not yet available with new API though)
        - Improved map building blueprints, spline based asset repeaters, and wall building tools
        - Replaced uses of Unreal's Foliage system with standard static meshes to work around a visual bug in Linux systems
        - Fixed filenames too long when packing the project on Windows
        - Fixed "SplineMeshRepeater" loses its collider mesh from time to time
        - Standardized asset nomenclature
      * New system for road information based on OpenDrive format
        - Added new map classes for querying info about the road layout and topology
        - Added methods for finding closest point on the road
        - Added methods for generating and iterating waypoints based on the road layout
        - Added OpenDrive parser to convert OpenDrive files to our map data structures
      * Other miscellaneous improvements and fixes
        - Fixed single channel Lidar crash (by @cwecht)
        - Fixed command-line argument `-carla-settings` fails to load absolute paths (by @harlowja)
        - Added an option to command-line to change quality level when launching the simulator, `-quality-level=Low`
        - Added ROS bridge odometry message (by @ShepelIlya)
        - New lens distortion shader, sadly not yet integrated with our cameras :(
        - New Docker tutorial
        - Disabled texture streaming to avoid issue of textures not loading in scene captures
        - Adjusted scene capture camera gamma to 2.4
        - Fixed leaking objects in simulation when despawning a vehicle. Now Pawn's controller is destroyed too if necessary when destroying an Actor
        - Fixed overflow on platform time-stamp, now it uses `double`
        - Upgraded @rpclib to fix crash when client exits too fast (rpclib/PR#167)
        - Moved "PythonClient" inside deprecated folder to avoid confusion
        - Refactored sensor related code
          - New plugin system for sensors that simplifies adding sensors, mini-tutorial at #830
          - Compile-time dispatcher for sensors and serializers
      * Improvements to the streaming library
        - Added multi-streams for streaming simultaneously to multiple clients (used by the "tick" message)
        - Messages re-use allocated memory when possible
        - Allows unsubscribing from a stream
        - Fixed client receives interleaved sensor messages, some messages can be discarded if connection is too slow though
        - Fixed streaming client fails to connect in Windows
        - Fixed streaming client keeps trying to reconnect after destroying a sensor
      * Refactored client C++ API
        - Python GIL is released whenever possible to avoid blocking
        - Fixed deadlock when closing the simulator while a client is connected
        - Fixed crash on simulator shutdown if a client has connected at some point
        - Set methods are now sent async which greatly improves performance in the client-side
        - Vehicle control is cached and not sent if haven't changed
        - Suppressed exceptions in destructors
      * Other development improvements
        - Improved Linux Makefile, fine-grained targets to reduce compilation times in development
        - Workaround for "setup.py" to link against "libcarla_client.a" again (Linux only)
        - Added support for ".gtest" file, each line of this file is passed to GTest executables as arguments when running `make check` targets
        - Python eggs are also archived on Jenkins to easily get them without downloading the full package
        - Added uncrustify config file for formatting UE4 C++ code
  • 0.9.0
    20fc5a38 · Upgrade version ·
    CARLA 0.9.0
    
      * Upgraded to Unreal Engine 4.19
      * Redesign of the networking architecture
        - Allows any number of clients to connect simultaneously
        - Now is possible to add and remove at any time any vehicle or camera
        - Now is possible to control any vehicle or camera
        - Now is possible to place cameras anywhere
        - Reduced to two ports instead of three
        - First port uses an RPC protocol based on [rpclib](http://rpclib.net/)
        - Second port is for the streaming of the sensor data
      * Redesign of the Python API
        - Actors and sensors are now exposed in the API and can be independently controlled
        - The Python module is built in C++, with significant performance gain in some operations
        - Many functionality haven't been ported yet, so expect a lot of things missing
      * Redesign of the build system to accommodate the changes in dependencies
        - Everything can be done now with the Makefile
        - For the moment only Linux is supported, sorry
      * Massive clean up of all unused assets
      * Some aesthetic fixes to the vehicles
  • 0.8.4
    CARLA 0.8.4
    
      * Community contribution: ROS bridge by @laurent-george
      * New vehicle: Tesla Model 3
      * Added an option to _"CarlaSettings.ini"_ to disable bikes and motorbikes
      * Fixed missing collision of vehicles introduced in 0.8.3
      * Improved stability of bikes and motorbikes
      * Improved autopilot turning behaviour at intersections, now using front wheels positions as reference
      * Temporarily removed Kawasaki Ninja motorbikes because the model was having some stability issues
  • 0.8.3
    CARLA 0.8.3
    
      * Added two-wheeled vehicles, 3 bicycles and 4 motorbikes
      * Several art optimizations (CARLA is now about 10% faster)
        - Improved the performance of vegetation assets, adjusted LOD and culling distance, set billboards where possible
        - Drastically reduced the number of polygons of the landscape while keeping the original shape
        - Removed some high-cost unnecessary assets
        - Remodelled Mustang and NissanMicra, now with less polygons and materials, better textures and LOD
        - Remodelled building SM_TerracedHouse_01, now with more polygons but less materials and better textures
      * CARLA releases include now a Dockerfile for building docker images
      * Change in HUD: replace "FPS" by "Simulation Step"
      * The current map name is now included in the scene description message sent to the client
      * Adapted "manual_control.py" and "view_start_positions.py" to use the map name sent by the simulator
      * Improved the vehicle spawning algorithm, now it tries to spawn as much cars as possible even if there are not enough spawn points
      * "Setup.sh" is now faster and accepts an argument to run multiple jobs in parallel
      * Fixed foliage distance culling using wrong distance in "Low Mode"
      * Fixed NissanMicra slightly turning left when driving straight
  • 0.8.2
    CARLA 0.8.2
    
      * Revamped driving benchmark
        - Changed name from benchmark to driving benchmark
        - Fully Redesigned the architecture of the module
        - Added a lot more documentation
        - Now you can stop and resume the benchmarks you run
      * Rolled back vehicle's location to the pivot of the mesh instead of the center of the bounding box
      * Added relative transform of the vehicle's bounding box to the measurements, player and non-players
      * Added "frame number" to each sensor measurement so it is possible to sync all the measurements based on the frame they are produced
      * Improved vehicle spawner to better handle spawning failures
      * Walkers use now a closer angle to detect vehicles, so they don't stop moving if a car passes nearby
      * Fixed lighting artefact causing the road to change its brightness depending on the distance to the camera
      * Fixed captured images overexposed in Low mode
      * Fixed illegal character in asset name
      * Fixed editing sun azimuth angle in CarlaWeadther.ini had no effect
      * Fixed crash when using a non-standard image size in DirectX (Windows)
      * Fixed issue with using multiple "SceneCaptureToDiskCamera"
  • 0.8.1
    CARLA 0.8.1
    
      * New Python example for visualizing the player start positions
      * Fixed box extent of non-player agents was sent in centimeters instead of meters
      * Fixed speed limits were sent in km/h instead of m/s
      * Fixed issue in Volkswagen T2 wheels causing it to overturn
  • 0.8.0
    CARLA 0.8.0
    
      * Upgraded to Unreal Engine 4.18
      * Created our own pedestrian 3D models free to use and distribute
      * Removed Epic's Automotive Materials dependencies
      * 360 Lidars support (similar to Velodyne HDL-32E or VLP-16) thanks to Anton Pechenko (Yandex)
        - Ray-cast based
        - Configurable settings
        - Added methods to save points to disk as PLY file
      * Added quality level settings
        - Low: low quality graphics, about 3 times faster with one camera
        - Epic: best quality (as before)
      * Measurements now use SI units
        - Locations:    m
        - Speed:        m/s
        - Acceleration: m/s^2
        - Collisions:   kg*m/s
        - Angles:       degrees
      * Added API methods to convert depth images to a point cloud
        - New method "image_converter.depth_to_local_point_cloud"
        - A supplementary image can be passed to attach colors to the points
        - New client example generates a point cloud in world coordinates
        - Added Transform class to Python API
      * Performance optimizations
        - Significant speed improvements in both Epic and Low modes
        - Fixed materials and improved shaders for roads, architecture, sidewalks, foliage, landscapes, cars, walkers, reflections, water
        - Execution of a set of Project and Engine parameters to improve performance (quality, vsync, AO, occlusion)
        - Generation of the road pieces using static meshes and actors instead of a single actor with instanced meshes
          - Improved performance since now is able to apply occlusion and draw distance
        - Images are captured asynchronously in the render thread
          - In asynchronous mode, images may arrive up to two frames later
          - In synchronous mode, game thread is blocked until images are ready
        - Blueprint code optimizations for vehicles, walkers, and splines
        - Added a way to configure different quality levels with culling distance and materials configuration
      * Refactored sensor related code to ease adding new sensors in the future
      * Added vehicle box extent to player measurements
      * Removed the player from the list of non-player agents
      * Adjusted bounding boxes to vehicles' height
      * Changed vehicles' center to match bounding box
      * Added autopilot mode to manual_control.py
      * Added quality level options to manual_control.py and client_example.py
      * Replaced background landscape and trees by a matte painting
      * Fixed road map generated some meshes twice
      * Small improvements to Windows support
        - Fixed issues with the Makefile
        - Fixed asset names too long or containing special characters
  • 0.7.1
    CARLA 0.7.1
    
      * New Python API module: Benchmark
        - Defines a set of tasks and conditions to test a certain agent
        - Contains a starting benchmark, CoRL2017
        - Contains Agent Class: Interface for benchmarking AIs
      * New Python API module: Basic Planner (Temporary Hack)
        - Provide routes for the agent
        - Contains AStar module to find the shortest route
      * Other Python API improvements
        - Converter class to convert between Unreal world and map units
        - Metrics module to summarize benchmark results
      * Send vehicle's roll, pitch, and yaw to client (orientation is now deprecated)
      * New RoutePlanner class for assigning fixed routes to autopilot (IntersectionEntrance has been removed)
      * Create a random engine for each vehicle, which greatly improves repeatability
      * Add option to skip content download in Setup.sh
      * Few small fixes to the city assets
  • 0.7.0
    7567184b · Increase version ·
    CARLA 0.7.0
    
      * New Python client API
        - Cleaner and more robust
        - Compatible with Python 2 and 3
        - Improved exception handling
        - Improved examples
        - Included methods for parsing the images
        - Better documentation
        - Protocol: renamed "ai_control" to "autopilot_control"
        - Merged testing client
      * Make CARLA start without client by default
      * Added wind effect to some trees and plants
      * Improvements to the existing weather presets
      * Build script: skip content download if up-to-date
  • 0.6.0
    60a114ea · Update CHANGELOG ·
    CARLA 0.6.0
    
      * Included Unreal project and reorganised folders
      * Enabled semantic segmentation by default
      * Added Felipe's Pyhton client
      * New build system (Linux only)
      * Few fixes to city assets
  • 0.5.4
    418dac8f · Increase version ·
    CARLA 0.5.4
    
      * Added command-line parameter -carla-no-hud
      * Remove override gamma from weather settings
      * Fixed issue road map generation hangs cooking command
      * Organise Python client and make sample script
  • 0.5.3
    0f26c329 · Increase plugin version ·
    CARLA 0.5.3
    
      * Version increases just to keep in sync with CARLAUE4 Unreal Project
  • 0.5.2
    215d752e · Increase plugin version ·
    CARLA 0.5.2
    
      * Autopilot mode has been removed, now server sends AI control together with measurements every frame
      * State and position of traffic lights and signs are now included in the measurements too
      * Added a python console client
      * Fixed crash when client sends an invalid player start
  • 0.5.1
    4bf23860 · Prepare for new version ·
    CARLA 0.5.1
    
      * Fixed issue server was destroyed on every reset, closing the connection
      * Fixed issue agent servers connect too late
      * Improvements to the python client
      * Added python client test suite for testing the release
      * Added image converter
  • 0.5.0
    CARLA 0.5.0
    
      * Upgraded to Unreal Engine 4.17
        - Fixes memory leaks
        - Fixes crashes with C++ std classes
      * Redesigned CarlaServer
        - Faster, avoids unnecessary copies
        - Sends images as raw data (no compression)
        - Supports synchronous and asynchronous mode
        - Networking operation have a time-out
        - Synchronous methods have a time-out
        - Pure C interface for better compatibility
        - Unit tests with GoogleTest
      * New server-client protocol
        - Upgraded to proto3
        - Supports repeated fields
        - Optionally send information about all dynamic agents in the scene
        - Now sends transforms instead of locations only
        - Autopilot mode added to control
      * New build system to avoid linkage issues
      * Added autopilot mode
      * Added an on-board camera to the car
      * Added traffic lights and speed limit to player state
      * Added player pawn selection to config file
      * Improved blueprint interface of the C++ classes
      * Some performance improvements to vehicle controllers
      * Fix issues with depth material in Windows
      * Fix issues with random engine not being available for vehicles
      * Fixed issue that compiling a release hang when saving the road map
  • 0.4.6
    c9d3de32 · Fix compilation issue ·
    CARLA 0.4.6
    
      * Add weather presets specific for each level