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  • 0.4.5
    e1040090 · Increase version ·
    CARLA 0.4.5
    
      * Add random seeds to config file
      * Improve logging
  • 0.4.4
    dfdc2ecf · Update changelog ·
    CARLA 0.4.4
    
      * Fixed regression walkers despawning when stopping after seeing a car
      * Changed, collision is only registered if player moves faster than 1 km/h
      * Fixed issue walkers resume movement after sensing nothing, but the car is still there sometimes
  • 0.4.3
    0ddfeead · Prepare for release ·
    CARLA 0.4.3
    
      * Fixed issue with reward, intersect other lane wasn't sent to the client
      * Improvements to the AI of other vehicles, and how they detect pedestrians
      * Improvements to the AI of the pedestrians, trying to avoid slightly better the cars
      * Made roads collision channel WorldStatic
  • 0.4.2
    232d5001 · Increase version ·
    CARLA 0.4.2
    
      * Fixed issues with the server-client protocol
      * More improvements to the AI of other vehicles, now they barely crash
  • 0.4.1
    ed23f945 · vehicle AI update ·
    CARLA 0.4.1
    
      * Improved AI of non-player vehicles
  • 0.4.0
    CARLA 0.4.0
    
      * Made vehicle input more realistic, now reverse and brake use different input
      * Changed server-client protocol
        - CarlaSettings.ini is sent for every new episode
        - Control is extended with brake, reverse and handbrake
      * Set a clearer hierarchy for loading settings files
      * Made camera post-process settings able to change depending on the weather
      * Added basic functionality for NPC vehicles
      * Some improvements to the walker spawner
      * Generate road map metadata on save
      * Added command-line switch -carla-no-networking
      * Improved verbosity control of CarlaServer
      * Fixed issue with server that two threads used 100% CPU
      * Fixed issue with the attachment of the main camera to the player
      * Fixed issues with CarlaServer interface with Unreal, does not use STL containers anymore
  • 0.3.0
    eed1497d · Prepare for new release ·
    CARLA 0.3.0
    
      * Added basic dynamic weather functionality.
        - Weather and sun light can be changed during game.
        - Presets stored in config file CarlaWeather.ini.
      * Add basic functionality to spawn pedestrians.
      * Split road meshes for intersections and turns for better precission of the road map.
      * Better debug for road map.
      * Implemented collision count for other cars and pedestrians.
      * Command line argument -carla-settings now accepts relative paths.
      * Improved performance when semantic segmentation is disabled.
      * Improved tagger system.
  • 0.2.4
    fb845bc6 · Increase version ·
    CARLA 0.2.4
    
      * Fixed serialization of road map resulting in a huge map size.
  • 0.2.3
    CARLAUE4 0.2.3
    
      * Updated CARLA plugin to 0.2.3
      * Make custom depth pass disable by default (semantic segmentation won't work by default)
      * Fixed road width in T-intersections
      * Implement road LOD
      * Fixed missing textures
  • 0.2.2
    CARLA 0.2.2
    
      * Implemented signals for off-road and opposite lane invasion
      * Fixed linking issues (use Unreal's libpng)
      * Fixed memory leak in PNG compression
  • 0.2.1
    59813a4e · Prepare for release ·
    CARLA 0.2.1
    
      * Fixed the memory leak related to protobuf issues
      * Fixed color shift in semantic segmentation and depth
      * Added in-game timestamp (now sending both OS and in-game)
  • 0.2.0
    d97c4caa · Increase version number ·
    Features
    
      * Fixed Depth issues
      * Added semantic segmentation
      * Changed codification to PNG
      * Camera configuration through config INI file
  • 0.1.1
    05a39a37 · Increase version number ·
    Fix build system for Windows and Linux.
  • 0.1.0
    First release.
    
    Ubuntu 16.04 only.
    Requires:
    
      * boost 1.58
      * protobuf 9
      * turbojpeg